Saturday, January 4, 2020

Video Games in Pop-Culture. - 1510 Words

Video games in pop-culture. Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out there when the video game boom begun they wouldn’t be able to understand what was so attractive (and addictive?) about Pac-man and Frogger? The truth is, video games from over three decades ago share the same basic principles with the games we have†¦show more content†¦While the living out these activities might be a bit complicated for a variety of reasons starting from time and ending with money, their virtual representation are readily available in a digital format. There are literally tons of v ideo games out there that simulate all sorts of sports, their popularity is especially high among Americans who idealize a fit, toned and healthy body image and an active lifestyle. Video games also burrow heavily from other forms of popular entertainment such as movies, cartoons, books, music, television game shows, commix etc. These genres sometimes attempt to do the same and burrow content from video games only to fail miserably every single time (Bloodrayne, Doom, Dungeons and Dragons). Perhaps, the reason why this happens is because video games in addition to mind blowing special effects and often great story lines and excellent voice-over/soundtrack also offer interactivity (active participation f the player). Refined of participation element video game-to-movie adaptations are like about as entertaining as a video game with no controller to manipulate the characters and the outcomes. This gives evidence that shows that although video games represent a humongous industry and h ave a great diversity of products, they are nothing without the social world. Whether we’re simulating a football game, controlling an army of monsters or flying on a magic carpet we’re doing nothing else but living out ourShow MoreRelatedThe Effects Of Video Games On Pop Culture1116 Words   |  5 Pages Around the middle of the 20th Century man cultures started to grow beyond what they previously were thanks to different mediums (such as television and music) helping to push boundaries; with this came the birth of pop culture. Considering pop culture is a shortened version of popular culture it’s clear that many of the things in pop culture would be short lived. The short lived trends and happenings are labeled as â€Å"fads†. 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